

But all other interactions are completely intuitive and perhaps even superior to playing on console or PC. Players move Lee by dragging their finger along their screen - an action that's slightly more awkward than using an analog stick. For now only iPad 2 and iPhone 4 devices or newer are supported. Episodes can be purchased individually for $4.99 or the entire season can be purchased for $19.99. Playing on an iPhone or iPad? All five episodes of The Walking Dead: The Game are available now on the iOS App Store.
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For information on how to fix that, see Telltale's support page. While we have not encountered these problems, some owners of the Xbox 360 disc version of the game and Xbox 360 units without hard drives have reported stutter/playback issues. These are disappointing, but in the end, experiencing The Walking Dead: The Game is well worth any technical blemish you might have to sit through.

Scenes freeze as the next one loads, gameplay slows down as the game tries to process intense action, and save files inexplicably disappear. Yeah, you want to get that looked at.What holds The Walking Dead: The Game back from being a masterpiece are technical hiccups that have been well documented throughout the episodic adventure and are common Telltale stumbles. When the action gets going and you need to shoot zombies or fight off walkers, it can be jarring to use the reticle stick to line up shots, but that’s part of the fun – the game catches you off guard with things and you have to scramble to the foreign control in order to survive. Like I said, for choices, text pops up and you have to jump on it, but for controlling Lee, one stick controls the character and the other controls an onscreen reticle you can use to interact with objects and people. When it comes to actually playing The Walking Dead: The Game, Telltale whipped up a new adventure control scheme. There’s this perfect storm here that manages to create such believable characters and set us in their world. Part of that connection comes from excellent writing from the Telltale staff that manages to be funny, tense and scary at the right moments, amazing voice acting from Lee and Clementine, and a visual style that’s pulled from the comic book world the game is set in and that never manages to get boring. The relationships I’ve built, the emotions I’ve felt, the choices I’ve made – that’s what makes The Walking Dead: The Game so endearing. The Walking Dead: The Game is like a coloring book: we each have the same black and white sketch, but it’s up to us to fill it in as we see fit. I’ve heard some naysayers refer to this as “the illusion of choice” - as in what we’re doing or saying really doesn’t matter because it all nets out relatively the same - but that’s selling the journey short. The Walking Dead: The Game is telling us the same story and thus taking us to the same conclusion, but it allows us to experience it in different ways. Will our endings be completely different? No. When you get to Episode 5, the things you have and haven’t done – the choices you haven’t thought about since Episode 1 – are going to come up. The decisions you’re making in the moment have ripples that go throughout the entire adventure. I might shoot my mouth off in anger, but you might keep your cool either way, the group will remember that and the dynamic will change.

I might choose to befriend someone you hate, and you might choose to leave someone I took. You and I are tasked with the same goal of protecting Clem, but the way we do it might be completely different. This is what makes The Walking Dead so special. In The Walking Dead, you choose, and the game moves on – adapting its story to each decision. Whereas previous adventure games from developer Telltale Games would let you run through every possible line of dialogue, that isn’t the case here. Choices and dialogue pop up on screen with timers, and you have seconds to pick exactly what you’re going to do or say.

Sure, you’ll need to figure out how to get a radio working and how to distract walkers here and there, but the real draw here is a “choose your own adventure.” As you play through the five episodes, the big moments come when you choose how Lee responds to situations and what he says in conversations with his fellow survivors. See, The Walking Dead is an adventure game, but it’s not the kind of adventure game you’ve come to expect. “It is these two goals that make The Walking Dead: The Game the juggernaut that it is.
